“Space Trader” is a board game for 2–6 players about cargo, risk, and the kind of problems that somehow always happen to you

Welcome to the world of space logistics — a place where an urgent contract is almost always suspicious, a route that is “only a couple of jumps away” somehow runs straight through an anomaly, and especially valuable cargo immediately attracts pirates, rivals, and possibly the universe itself. “Space Trader” is a dynamic board game about hauling bizarre cargo, surviving dangerous routes, and making bold decisions you may start regretting as early as your very next turn.

Players take on the roles of captains of small cargo starships and do what civilized deep space is truly built on: accept questionably profitable contracts, hope for the best, and urgently repair their ships when everything goes wrong. Over the course of the game, you will take cargo, leave the Base, travel your route, face unexpected events, upgrade your ship, and decide what is more profitable: honestly deliver the shipment, run for your life, or politely explain to a rival with ship-mounted weapons that this sector is already occupied.

“Space Trader” combines trading, adventure, and PvP interaction. One player may focus on armor and survival, another may build for combat, while a third, with a completely straight face, transports cargo across half the galaxy that really should never have been handled without gloves and legal supervision. The farther the delivery, the greater the reward — and the greater the chance that you will return home either as a hero or with a very educational story.

The game’s setting gives it a special atmosphere: part adventurous, part absurd, and completely unwilling to make your life easier. Here, strange cargo, dangerous routes, and ridiculous misfortunes are not exceptions — they are simply considered a normal working day.

“Space Trader” is currently in an early stage of development. Mechanics, balance, and components may still change as testing continues. But even now, the game is designed as a vivid, conflict-driven space adventure where profit, risk, and disaster are usually separated by a single unlucky die roll.

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